Vehicle = PhysicsConstraints.getVehicleConstraint(c) Wheels act1 = cont.actuators Vehicle = PhysicsConstraints.createConstraint(physicsid,0,11) Import PhysicsConstraintsfrom bge import logic Game Project n now im currently workin on one of my Music kind of Playlist…) (Okay so Here’s a screenshot of my speed Racer Racing What it does, so i just need to know how to put it in the Game. Okay so ive had a copule of looks at the script i read the “AUD” API for the blender 2.78a it does well at explaining with the aud module.ĭirectory = (’//MusicTracks’) "Yes, you can play, pause make things go backwards, change the volume etc. #Get the next track by looking in a folderĭirectory = ('//MusicTracks')įull_path = os.path.join(directory, selected) How do I change the music? the attribute ‘sound’.How do I pause the music? The function pauseSound().How to I play a single piece of music? The function: startSound() (for the sound actuator).I wonder if anyone has made some nice simple examples? It’s not the most obvious how to use though. Yes, you can play, pause make things go backwards, change the volume etc.
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